|Table of Contents||Other Pages|
Abilities And Effects • Approve Actions • Attacks • Character Sheet • Controls And Shortcuts • Core Dice • Creating Maps • Creature Creation • Creature Visibility • Decision Window • Dice Results • Draw Tools • Facing • Game Log • Game Tools • Handouts • Initiative Tool • Library • Map Markers • Marketplace • Marketplace Purchasing Gold • Merging Tokens • Movement • Multiple Maps • Options Menu • Quick Start Guide • Roster • Rule Sets • Saves And Skills • Spell Casting • SRD Options
The character sheet contain a lot of information and helps to calculate several things about your character. All items in red are buttons. Thus, you can make any ability check by simply pressing once on button that corresponds with ability check you wish to perform. You can also make Fort/Ref/Will Saves by pressing those buttons also. The Custom button will display all custom defenses for the creature.
|Name||The name of the creature.|
|Module||This is the Module name as stated by the GM.|
|Team||This is what color shows up on the mini border on the map.|
|Alignment||The Alignment of the creature (If the GM uses this)|
|Size||The size of the creature.|
|Space||This is the space you occupy on the grid.|
|Reach||Normal reach for a normal weapon.|
|Hit Dice||This shows you the Hit Dice of the creature.|
|Type||This shows you the creature type.|
|XP||This shows you your current XP.|
|HP||First number is current Hit Points. Second number is total Hit Points.|
|Fort||This is the bonus to your Fortitude Save.|
|Ref||This is the bonus to your Reflex Save.|
|Will||This is the bonus to your Will Save.|
|Max Dex||If you are wearing armor, this is the maximum DEX bonus you will receive.|
|AC||This is your Armor Class.|
|Custom||This shows the custom defenses.|
|DR||Damage Reduction (the type listed is what overcomes the Damage Reduction)|
The Attack Tab
This is to reflect any special feats or enhancements that the creature has to modify the attack bonus of each attack line. If this creature had a Masterwork or Magical Weapon we could increase the To Hit to correctly calculate the attack bonus. Also, if the creature has a feat that increases the attack bonus we would also increase the To Hit bonus.
This is the name of the attack. You can be as specific as you would like, or you can make the name much more general. Players are unable to modify and save name changes. Contact your Judge if you need to update an item.
This is the damage associated with the attack upon a successful hit, as determined by the Judge/GM of the game.
0d0 = Do not calculate any roll. Add ability modifiers, if any. Add modifiers due to an Active Effect, if any.
1d0 = Do not calculate any roll. Do not add any ability modifiers. Do not add any modifiers due to an Active Effect.
This has two sections, the range and the multiplier. The range of a possible critical attack can be chosen for each line from 2-20. The damage dice multiplier can be chosen from MAX damage or from a range of 2x dice roll up to 5x dice roll. Set the damage to MAX damage to comply with D&D 4.0 rules. Set the damage for a dice multiplier to comply with D&D 3.X and/or PFRPG rules.
The first entry represents what ability modifier you wish to use for the attack bonus. This can be set to any of the six abilities (str, dex, con, int, wis, or cha).
The second entry represents what ability modifier you wish to use for the damage bonus. This can be set to any of the six abilities (str, dex, con, int, wis, or cha).
This is the type of defense the attack is targeting. You can pick between AC, Flat, Touch, and 3 custom defenses. In PFRPG, those will include CMD, CMD FF, and SR. In D&D 4.0 the 3 custom defenses would be FORT, REF, and WILL. Make sure to setup your custom defenses in the Options window under the Judge Tab, and make sure to check the Custom Defense button to make it active.
If the attack allows for multiple attacks when taking a Full-Round action to only attack and the level of the creature allows for multiple attacks select "Yes."
"Yes" = Allows d20Pro to auto-calculate multiple attack bonuses for when the creature's class levels which gives the creature a base attack bonus of +6 or higher.
"No" = Do not allow d20Pro to auto-calculate multiple attack bonuses for when the creature's class levels gives the creature a base attack bonus of +6 or higher. This is useful for attacks that are standard actions, such as Vital Strike or Cleave (in PFRPG).
1-hand = 1x ability modifier multiplier for damage bonus.
2-hand = 1.5x ability modifier multiplier for damage bonus.
off-hand = 1/2x ability modifier multiplier for damage bonus.
Game Mechanic Feats
Evasion = If d20Pro auto-calculates damage for a Reflex save and the creature passes the save, the creature takes no damage. If the creature fails the Reflex save the creature takes full damage.
Improved Evasion = If d20Pro auto-calculates damage for a Reflex save and the creature passes the save, the creature takes no damage. If the creature fails the Reflex save the creature takes half damage.
Improved Initiative = Gives the creature a +4 bonus to Initiative rolls.
Show All = Shows all skills from the skills.txt file.
Ranked = Shows all skills which you "Add" regardless of Rank and Misc. modifiers to each skill.
Unranked = Shows all skills that have not been added to the "Ranked" skills.
Money: PP, GP, SP, CP = info only regarding the cash on hand. This is not reflected in Encumbrance.
At Will = This is an ability that you can use at any time with no use limit.
Per Day = This is an ability that you can use a number of times per day. Once the creature uses their entire counter for an ability they no longer have access to it until the Judge/GM rests the Per Day Abilities.
Per Init = This is an ability that you can use a number of times per Combat Sequence. The Judge/GM must rest this ability after each Combat Sequence to reset the Per Init Abilities.
Charge = This is an ability that you can use a number of times before it's use is exhausted. The Judge/GM may reset this ability charge if you buy or find more.
Annotation = Whatever is typed in this field will be displayed when anyone hovers their mouse over the creature as a tooltip along with other basic info such as the creature's name. Only the Judge/GM may edit the content.
Editing The Character Sheet