From Guide D20Pro
Creature Importer Plugin System
Import Creature functionality now functions within a plugin environment. Simply drop a new ImportCreaturePlugin file in <install directory>/judge/plugins/ and it is immediately available via the Import button in the Creature Library. Plugins previously included are now provided out-of-the-box as stock Plugins. This plugin system allows the d20Pro Team to react much more rapidly when third parties make changes to their formats. This also opens the door for hobby developers to write their own custom d20Pro ImportCreaturePlugin classes.
Customizable Stats Tab for Character Mini Window
The information displayed in the Stats tab in the Mini window can now be customized by editing files found in <install directory>/judge/campaigns/<campaign name>/res/ManuallySpecified/stats.zip and by adding special tags to the notes section of the creature.
Judges now have multiple 'campaigns' stored in d20Pro that use customized skill lists, feat lists, character classes, etc. The Judge chooses which campaign they will be using from a drop-down list below the alias before starting the game. d20Pro must be restarted to change campaigns. This feature eliminates the need to maintain multiple installations of d20Pro which use different customized lists.
More Robust Critical Hit System
You can now add extra damage on critical hits and this damage can by a specified type. (e.g. a flaming burst weapon can deal deal +1d10 fire damage on a critical).
Streamlined Game Setup
Options to change communication port and set a game password are now hidden by default to avoid any confusion during game setup. Clicking on the ï¿½Advancedï¿½ button will toggle access to these options.
Importer for Pathfinder Bestiary
Added ability to import creatures from Hero Lab's Pathfinder Bestiary add-on.
Automatic Quick Save During Initiative
In the Judge pane of the Options window there is now an option to Quick Save after every initiative change in combat.
Triple-Click works as Right-Click
Triple clicking on a creature on the map or in the roster should simulate a right-click.
Map Marker Improvements
- When a Judge drags a marker it will broadcast automatically - Player made changes will now 'stick' whereas before the changes would be lost when dragging - Organized Map Marker table - Map Markers now show information in a tooltip
Notes in Story Tab
If a player owns a creature, everything in the Notes section of that creature's character sheet will be displayed at the bottom of the Story tab in the creature's Mini-Window.
Critical Hit Max Damage
An attack can be created to do maximum damage on a critical hit by setting the critical hit modifier to ï¿½x1ï¿½. Instead of ï¿½x1ï¿½ this now reads ï¿½MAXï¿½ to better indicate its functionality.
Placing Tiles on Top of Each Other
Use Ctrl-Click to force place a Tile on top of another tile.
Duplicate Tiles Will Retain Previous Tile's Size
When placing multiples of the same tile on a map the new tiles will no longer sometimes revert to the default 2x2 size but will keep the same size as the previously placed tile. You can still change the size of the new tiles before placing them.
Original Value for DR and ER Displayed Correctly
The Attack Resolution Damage window previously displayed the damage modified by DR and ER in both the modified and unmodified boxes. The original, unmodified damage will now be displayed correctly so the Judge can make the correct changes if necessary.
Reflex Saves to Negate Damage Working
Effects which allow a reflex save to negate damage are applying half damage if the save is made. These Effects will not apply damage now if the reflex save is made.