From Guide D20Pro
|Table of Contents||Other Pages|
Abilities And Effects • Approve Actions • Attacks • Character Sheet • Controls And Shortcuts • Core Dice • Creating Maps • Creature Creation • Creature Visibility • Decision Window • Dice Results • Draw Tools • Facing • Game Log • Game Tools • Handouts • Initiative Tool • Library • Map Markers • Marketplace • Marketplace Purchasing Gold • Merging Tokens • Movement • Multiple Maps • Options Menu • Quick Start Guide • Roster • Rule Sets • Saves And Skills • Spell Casting • SRD Options
Updated UIN method to use three categories for sorting: "Player", "Creature", "Object" Added Regenerate UIN check box to "GM Creature Menu"->"Alter"->"Team" decision
Various bug fixes Feature Library introduced for spells and special abilities Crude JavaFX UI implemented for panel based feature editing Top menu UI controls added to Rules engine Various updates to the Rules reflection libraries to build a stronger base system Add triggers to Feature Library system supporting a myriad of options ** On Caster ** On Target ** On Enter ** On Exit
Script names are also used to generate an auto-complete list for valid fields in a given node. * Updated status support to follow duration and cancel based events
Fixed Feature saving throw totals in game log Added "Apply on Saved" check box to the Effect node allowing Effects to only be applied if a creature successfully saves Add "Item" casting as a new FreeForm casting type. This is a pre-cursor to allowing items to provide access to spell casting. Fixed persistence of "Item" casting and corrected error in "FreeForm" casting which caused the spell decision to vanish when being used.
Fixed Feature Library Sync between player and GM Updated 5e behaviors to allow for Rules based multi-domain spell selections Fixed bug involving Game Rules selection on Campaign Load Enabled in-game override of Game Rules through Options panel
Current PSA URL causes warnings on application load Moving a creature is noisy in the logs
Updated casting types to support 5e centric spell casting styles (initial work) Added configurable (in code) button set to Spells tab of Creature Sheets. Added Spellbook as an optional button on each spell style tab. Freeform and Item do not need this buttton. Added Path option to class table allowing for class variants to be loaded from the classes.txt file. Replaced Path solution with Class Variants... partly symantic, but functionally necessary Extended the classes.txt format to include Variants= VariantOfClass= and Known= (for # of known spells mechanic) Added traits merging fix so player can sync traits to the GM. Added Auto-merge of traits and creatures option allowing players to push creatures to the GM without intervention
Spells mechanic for 5th edition is still in progress. UI and Tools for selecting spells do not work for 5e under this build.
Updated traits table to have feature editor linkage Added Action icon and feature injection to the traits table Changed traits table description to an info section -- currently still points at pop-over text area Added base classes.txt CR setting -- still work to do here.
pools, items/inventory starter
Publish/Subscribe Networking updates Additional work on Items, Pools, and Properties Added new relaunch closed session behavior for TCP/IP and PubSub networking