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v3.6.3 (BETA)

Expanded Language Support (Part 2)

 Fixed language support to properly sort between older non UTF-8 formats and updated UTF-8 formats.
 Added ability to set a User Font and Game Log Font separately. Both the can be accessed from 
 Options -> General then click "Set User Font" or "Set Game Log Font"  

Game Tools Panel Changes

 Renamed "Manipulate" to "Mold"
 Added "Lights" to the "Advanced Fog of War Mode"
 Added "Door (H)" and "Door (V)" to the Paint Shapes
 Updated Show/Hide icon to color match the colors used on the map.
 Updated the Show/Hide icon graphic to use an eye for "Show" and an eye with a strike through for "Hide"

Shadow Casting Object Types

 Added a large volume of updated to the Game Tools -> Fog of War panel to allow for creation of 
 various "Types" of regions - "Masks", "Edges", "Walls", and "Doors".
 "Masks" - A region that allows cast light to be displayed when the region is marked "Show". 
 "Walls" - A region that disables lights when marked "Hide" yes still does not reveal when marked "Show".
 "Edges" - A region that blocks light from entering or exiting it's bounds. When locked, "Edges" ignore 
           mouse click or mouse drag visibility toggle requests.  
 "Doors" - A special region type which blocks additional regions below it during visibility toggle requests.
 In addition to adding the new types, the list of Regions has been updated to include additional functionality.
 The functions and columns available on the "Region List" are as follows:
 "Show/Hide"   - Toggle "Show" or "Hide" state for the specific Region             
 "Name"        - The name of the specific Region. Double-click to edit the name
 "Group"       - The group of the specific Region. Double-click to edit the group
 "Type"        - A drop down selector which allows for a specific region to have it's "Type" altered
 "I/P"         - Toggle "Interactive" or "Passive" for a given Region. Interactive Regions require "Lights"
                 to reveal contents. "Passive" Regions are all or nothing when toggling "Show/Hide".  
 "Lock/Unlock" - Toggle edit/translation locking. While a Region is locked, its shape and location cannot be
                 changed (Edit Mode and Drag)
 "Center-To"   - A button which centers the map to the specified Region. Helpful for Identifying Regions
 The layout of the "Mold" mode buttons has been altered such that "Toggles" are seperated by a "|" character. 
 Service buttons have been added to allow for multi-select changes to be made to Regions.  Specifically, the 
 four "Type" buttons - "Wall" "Mask" "Edge" "Door" - and the "Interactive" "Passive" toggle. Clicking on one 
 of the "Type" buttons will allow for rapid change of selected Regions to the clicked "Type". Clicking on 
 "Interactive" or "Passive" will change all of the selected regions to that state. 
 The layout of the "Draw" mode buttons has also changed. Additional buttons have been added to account for
 the need to draw using the new "Types". Selecting a "Type" will toggle the selected "Type" as your draw mode.
 Additionally, you'll find an "Interactive/Passive" toggle as well as a "Closed/Open" toggle. The 
 "Interactive/Passive" toggle operates similar to the "Type"selection; Regions drawn will have the select "I/P"
 property when created.
 The "Closed/Open" toggle is slightly different and should be considered "experimental" and is predominately 
 for use with the "Edge" Region "Type". With "Open" selected. The restriction of >3 knots is removed from Region
 creation. "Open" behaviors for Regions are as follows: 
 "Wall" - "Light" will be able to shine through an unclosed face, yet content under the light will not be revealed
 "Mask" - no appreciable behavior change  
 "Edge" - "Light" will be able to shine through an unclosed face, the shape of the edge will create shadowed areas
          which block the map accordingly. Additionally, "Edges" can be used in "Open" mode to create straight
          lines. Currently there is a "Known Issue" in this mode which prevents click-selection of these "Edges" on
          the map. To edit a "Edge-line" it must be selected from the Region List directly.
 "Door" - "Light" will be able to shine through an unclosed face AND reveal map content below it. Creatures who are
          occluded by the "Door" shape are revealed (when set to "Dynamic Visibility"). Like "Walls" when a light 
          moves within the bounds of the "Door" the light is disabled.
 The core use case for "Open" Regions is when using "Edges" to add segments to a map such as the wall section between

Keyboard Shortcuts (all platforms)

 As the start of a normalization between the various keyboard shortcuts, we updated the "Delete" and "Backspace" key 
 behavior in "Draw Mode". While drawing knots, pressing either "Delete" or "Backspace" will delete the last knot in
 the chain. Once an Region is applied ("Open" or "Closed") the selected Region can be deleted using either the 
 "Delete" or "Backspace" key.
 In "Mold Mode", selected Regions can be removed using either the "Backspace" or "Delete" key as well.

Lights Panel and Objects

 Added a new panel to support "Lights". This panel is available only while in "Advanced Fog of War" mode.
 To access lights, Open Game Tools -> Fog of War -> Easy (tab) and ensure that "Advanced Fog of War" is 
 enabled. While enabled, you should see a "Lights" tab. Selecting this tab and clicking on "Create" will add
 a light to the current map. 
 While in Fog of War -> Light mode (click on the tab "Light" if not currently in the context) you can drag 
 lights around a map by using the "white" drag handle. A "Hidden" light is shown with a "black" drag handle.
 "Lights" can be tethered to creatures or items. To tether a light, you can either do so during creation or
 by entering the "Edit Light" panel. To "Edit" a "Light", double click on the target light in the "Light" 
 tab. You should then be presented with a "Edit Light" screen. 
 Lights are composed of the following properties:
 "Name"    - A text name to help identify the light
 "Radius"  - The radius of the light in Grid Units (typically 1 = 5"); Radius can be a decimal number, for
             example a radius of .5 will result in a light that only fills 1 grid unit; A light radius of
             6.9 would end just shy of the 7th Grid Unit from origin.
 "Enabled" - Toggles the "Show"/"Hide" state of the current light
 "Public"  - Toggles if the light is "Shown" to other Players. "Public" can be used to model vision such 
             as "Dark vision" where only the "Owner" can see the light
 "Fill"    - Sets a fill color and opacity for the current light. Keeping your opacity low (below 20%) will
             result in a cleaner visual experience
 "Ring"    - Sets a color for an outline around the current light. Again, keeping your opacity low helps 
             create a better visual experience.
 "Owner"   - The Creature or Item which owns the light. Pairing "Owner" with "Public" can have some very
             interesting effects. Attaching an owned light to another token can be used to model effects 
             like "Scrying"
 "Tether"  - Denotes the Creature or Item that a light is attached too. A light that is not "Tethered" to
             a Creature or Item can only be moved by the Judge and only while in the Fog of War -> Light
             context. If an unowned light is "Tethered", the owner will become the "Tether" target.
 The "Light Panel" under Game Tools -> Fog of War -> Lights also has quick access icons. The list of 
 "Lights" is broken down as follows:
 "Show/Hide" - Toggle the selected "Light" visible or hidden
 "Name"      - Shows the name of the "Light"
 "Tether"    - Show the "Tether" of the specific light [Windows/Linux only]
 "Owner"     - Show the "Owner" of the specific light [Windows/Linux only]
 "Public"    - Toggle to set the "Public" state of the speciifc light
 "Center-To" - Click to center the map to the selected light and show a focus animation

Mini-View Portrait Update

  The Mini-view portrait is now scalable by dragging the gray bar below it up or down. Additionally, the
  portrait can be hidden bu clicking on the "arrow-up/arrow-down" toggle on the gray bar. This new system
  also allows for a "wide" view of the mini which has the portrait on the left and the creature details
  on the right.

Mini-View Talk Bar added

  Added a talk bar to the mini-view which allows for rapid, in-character access to "Say", "Do", "*emote", 
  "whisper", "YELL" functions. The bar is only visible for Creatures owned. Switching between Creatures 
  via tabs switches the talking Creature at the same time.
  Pressing "enter" to submit the dialog also then results in auto selecting the existing typed text allowing
  for the text to be cleared on the next type or repeated by pressing "enter" again. 

UI Skin update

 In addition to the new "Show/Hide" icons, we've also started the process of re-skinning the application.