Ultramodern5: Core Rules

(Version 0.9 - Updated 5/22/19; While contextually complete, not all spells and abilities have fully automated FLOW mechanics at this time. These will be updated via product revisions. We will announce revisions as updates happen. For technical information on usage, please read the Usage Notes handout in the Content Library->Handouts.)

Ultramodern5 is the follow-up to the wildly successful Ultramodern4--presenting modern and science fiction rules in a game usually reserved for fantasy.

There is no established setting in U5. It presents classes, gear, and scenarios that can be inserted into any campaign, including cyberpunk, espionage, modern warfare, space opera, techno fantasy, urban fantasy, steampunk, and wild west (with or without aliens). You may explore the rules in whatever context you wish. Rules are generalized, encouraging homebrew settings and the rebranding of elements. Create a pure science fiction setting or insert these rules into your own fantasy world to offer a unique spin.

This D20PRO-ready supplement includes:

NOTE: Ultramodern5 is designed as a supplement for Dungeons & Dragons. In order to fully utilize this supplement, you will need the Player's Handbook, Monster Manual, and Dungeon Master's Guide available from Wizards of the Coast. The D20PRO D&D Core: Player's Handbook product is not required to utilize this product, but highly recommended.