Ultramodern5: Core Rules
Ultramodern5 is the follow-up to the wildly successful Ultramodern4--presenting modern and science fiction rules in a game usually reserved for fantasy.
There is no established setting in U5. It presents classes, gear, and scenarios that can be inserted into any campaign, including cyberpunk, espionage, modern warfare, space opera, techno fantasy, urban fantasy, steampunk, and wild west (with or without aliens). You may explore the rules in whatever context you wish. Rules are generalized, encouraging homebrew settings and the rebranding of elements. Create a pure science fiction setting or insert these rules into your own fantasy world to offer a unique spin.
This D20PRO-ready supplement includes:
- A revised “ladder” system, offering more adjustability with character creation
- Modify your class with one of seven ladders
- Revamped rules around being human
- A new lifepath system incorporating backgrounds (with eleven new ones) into an adjustable life history where characters can select every aspect of their character's history, from family and friends to past love affairs
- Ten new classes including the infiltrator, medic, sniper, and techie
- Twenty-four archetypes
- All new weapons including traditional firearms, rocket launchers, and laser rifles
- New armor including powered combat suits
- Purchase and modify vehicles
- Over forty new monsters including giant robots
NOTE: Ultramodern5 is designed as a supplement for Dungeons & Dragons. In order to fully utilize this supplement, you will need the Player's Handbook available from Wizards of the Coast http://wizards.com.
Release notes;
v1.0 (22/May/2019)
- Product Conversion by: Krilion GreyDragon
- While contextually complete, not all spells and abilities have fully automated FLOW mechanics at this time. These will be updated via product revisions. We will announce revisions as updates happen. For technical information on usage, please read the Usage Notes handout in the Content Library->Handouts.)